Today we are guaranteed, that F2 will not mess during making such complex objects in any way, no matter what options and where are turned on, and that just saves our files and lifes. There are more complex examples, but they can't be shown because of NDA.Īs it was told, F2 was tested for almost every possible issue, and it's testing still goes on just daily. Well, of course, we performed a series of tests, because it seems obvious and handy at first look, and figured out, that it causes sufficient problems at serious level of work, F2 was designed for: > I'll run some more tests before looking at closing this task.Īutomerge doesnot makes any kind of troubles at scale of such primitives, because, actually, nothing can cause problems at this scale. The snap is activated if a vertex of the straight element is in motion-not when editing the curved element. The key is pressed in conjunction with an on-screen interactive vertex (handle) adjustment. Press and hold the key 't' ( 'p' for perpendicular ) to enter the Tangent snap mode. > I think what's possibly needed here would be an auto merge? There are a convenient short-cut for these actions. Turn off *auto grab* in F2 addon and leave other settings default.ĭelete front face on default cube, grab any single vertex around the gap and fill it with *f* key. **Exact steps for others to reproduce the error** Does not occur with quad created from edge selection or more than one vertex selected. Increasing *auto merge* to higher thresholds (0.1) does not resolve issue and vertices won't merge when a quad is created from a single vertex selection. *auto grab* is switched off in F2 settings. The selected vertex (the furthest from the original selection) will not have merged with the one it now lays on top of.Įven though *auto merge* is active, vertices laying directly on top of each other will not merge after *create quad from vertex* operation. Turn off auto grab in F2 addon and leave other settings default.ĭelete front face on default cube, grab any single vertex around the gap and fill it with f key. Does not occur with quad created from edge selection or more than one vertex selected.Įxact steps for others to reproduce the error Increasing auto merge to higher thresholds (0.1) does not resolve issue and vertices won't merge when a quad is created from a single vertex selection. auto grab is switched off in F2 settings. Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86īroken: version: 2.80 (sub 75), branch: master, commit date: 14:47, hash: (optional)Įven though auto merge is active, vertices laying directly on top of each other will not merge after create quad from vertex operation.
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